![]() If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus. This is so that you cannot use a metamagic feat with an effective increase of 0, and use Magical Lineage to reduce it by 1 to cast the spell at a lower level than normal. If it is within reason for your game, it is, in fact, RAW and can work fine. The trait Magical Lineage has a restriction only on which metamagic feats you can place on the chosen spell, namely metamagic feats that increase the spell's effective level. ![]() If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. Running this trait in accordance with the rules makes it much more powerful than most other similar traits. Just because the rules say something doesn't mean that is a good idea for your game. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). You can also simply double blast a bunch, depending on how many quicken rods you can afford.Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering. gain initiative (shouldn't be hard) and cast quickened buff spells for the melee like (communal resist energy, haste, communal stone skin, etc.) then blast with your wand or cast a 2nd buff or control spell. Keep up greater false life and "get away". Mithril light shield enchanted with breath of lifeĪssorted cheap wands for blasting all day You will be able to hastily craft just about any item you can think of, while adventuring, in nearly no time.Īssorted meta magic rods: piercing spell, quicken spell, extend spell, etc.īracers of armor enchanted with breath of life Scorpion with "valet" archetype (does all the fine detail work for you) Knowledge (Geography) (+6 headband bonus) Knowledge (Engineering) (+4 headband bonus) (human alt racial) Focused Study (bonus skill focus 1/8/16)ĥB Arcane Discovery (Arcane Builder: Wonderous Item)ġ0B Arcane Discovery (Arcane Builder: Arms and Armor) You will never run out of blasty spells, and the melee will love you for doubling their gold. Make a party friendly item creation/know-it-all wizard with staff like wand. My advice is don't optimize too much, because you will reduce the game to "super wiz and his monkeys with sticks" All official pathfinder books are allowed but the DM has been ambiguous about 3.5 material and 3rd party material but for the sake of not having to remake the character I would rather stick with the official pathfinder books. We've been given standard 12th level gold so something like 100K gp, and my stat rolls are 18, 16, 16, 15, 13 ,13. I have never played pathfinder before so Im here asking for some help on how to optimize my mage but I have played 3.5 so I have some experience with the game system. Now given that I know that the rest of the party is going to range from terribly built to reasonably optimized, I would prefer to make an optimized blaster sorc and/or wizard to play. ![]() With that in mind I managed to grab the arcane spellcaster slot and I've decided I want to play a blaster arcane class. Kill, kill, kill some more grab loot and go. From what we have been told the game will mainly hack n slash. I know the divine spellcaster is going to be a Fighter/Barbarian/Cleric with 6 levels in cleric but he's taking no healing spells. We've been told its going to be a low magic world (one arcane and one divine spellcaster in the group no one else is allowed to have spells and each character gets one magic item at character creation even if you could purchase more.) There are currently going to be 5 or 6 people in the party. So some friends of mine have decided to run a Pathfinder game.
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